Distributed Systems
Staff Distributed Systems Engineer
Remote (Global) / Hybrid · Staff
Lead the architecture and implementation of our peer-to-peer gossip schedulers, heterogeneous GPU coordination engines, and high-performance consensus layers.
Responsibilities
- Design and optimize single-binary, zero-CGO distributed cluster schedulers in Go and Rust
- Implement native hardware driver discovery protocols across NVIDIA CUDA, AMD ROCm, Apple Metal, and Intel Arc
- Design fault-tolerant gossip dissemination algorithms capable of self-healing across thousands of nodes
- Collaborate with the security architecture team to enforce zero-trust cryptographic wire encryption
Requirements
- 6+ years of systems programming experience in Go, Rust, or modern C++
- Deep understanding of Linux kernel internals, networking primitives (TCP/eBPF/gRPC), and memory models
- Track record of building and operating production distributed state engines or cluster orchestrators
- Passion for minimal dependencies, single-binary architectures, and deterministic verification
Stack
- Go
- Rust
- gRPC
- Gossip Protocols
- CUDA
- ROCm
- Linux Kernel