Distributed Systems

Staff Distributed Systems Engineer

Remote (Global) / Hybrid · Staff

Lead the architecture and implementation of our peer-to-peer gossip schedulers, heterogeneous GPU coordination engines, and high-performance consensus layers.

Responsibilities

  • Design and optimize single-binary, zero-CGO distributed cluster schedulers in Go and Rust
  • Implement native hardware driver discovery protocols across NVIDIA CUDA, AMD ROCm, Apple Metal, and Intel Arc
  • Design fault-tolerant gossip dissemination algorithms capable of self-healing across thousands of nodes
  • Collaborate with the security architecture team to enforce zero-trust cryptographic wire encryption

Requirements

  • 6+ years of systems programming experience in Go, Rust, or modern C++
  • Deep understanding of Linux kernel internals, networking primitives (TCP/eBPF/gRPC), and memory models
  • Track record of building and operating production distributed state engines or cluster orchestrators
  • Passion for minimal dependencies, single-binary architectures, and deterministic verification

Stack

  • Go
  • Rust
  • gRPC
  • Gossip Protocols
  • CUDA
  • ROCm
  • Linux Kernel